Answer by devcor
And another question. I tried to do it another way: Exported 2 FBX with different animations (stand and run), then imported them into unity. /btw, I'm using UniRPG, for this question - it matters Then...
View ArticleAnswer by devcor
The only thought I carried out after trying out few terrain generators: **It's better to spend some time with unity's default terrain tool, than learning how to use other terragens**
View ArticleAnswer by devcor
I've made it more elegant way, without iterating through all of the children: private GameObject child; child = GameObject.Find ("SpriteRotate"); Vector3 childScale = child.transform.localScale;...
View ArticleAnswer by devcor
So, guys, here's the video I've made. First few times I jump when the character isn't colliding with any steps at the moment of jumping. And as you can see he jumps almost to the top of the ladder. But...
View ArticleAnswer by devcor
You know what, after 5 hours of struggle I've finally figured it out. Have no idea what was wrong, but just re-installed JDK and A SDK and everything is fine now.
View ArticleAnswer by devcor
And another question. I tried to do it another way: Exported 2 FBX with different animations (stand and run), then imported them into unity. /btw, I'm using UniRPG, for this question - it matters Then...
View ArticleAnswer by devcor
The only thought I carried out after trying out few terrain generators: **It's better to spend some time with unity's default terrain tool, than learning how to use other terragens**
View ArticleAnswer by devcor
I've made it more elegant way, without iterating through all of the children: private GameObject child; child = GameObject.Find ("SpriteRotate"); Vector3 childScale = child.transform.localScale;...
View ArticleAnswer by devcor
So, guys, here's the video I've made. First few times I jump when the character isn't colliding with any steps at the moment of jumping. And as you can see he jumps almost to the top of the ladder. But...
View ArticleAnswer by devcor
You know what, after 5 hours of struggle I've finally figured it out. Have no idea what was wrong, but just re-installed JDK and A SDK and everything is fine now.
View ArticleAnswer by devcor
And another question. I tried to do it another way: Exported 2 FBX with different animations (stand and run), then imported them into unity. /btw, I'm using UniRPG, for this question - it matters Then...
View ArticleAnswer by devcor
The only thought I carried out after trying out few terrain generators: **It's better to spend some time with unity's default terrain tool, than learning how to use other terragens**
View ArticleAnswer by devcor
I've made it more elegant way, without iterating through all of the children: private GameObject child; child = GameObject.Find ("SpriteRotate"); Vector3 childScale = child.transform.localScale;...
View ArticleAnswer by devcor
So, guys, here's the video I've made. First few times I jump when the character isn't colliding with any steps at the moment of jumping. And as you can see he jumps almost to the top of the ladder. But...
View ArticleAnswer by devcor
You know what, after 5 hours of struggle I've finally figured it out. Have no idea what was wrong, but just re-installed JDK and A SDK and everything is fine now.
View Article
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